Friday, August 11, 2006
I wanted to make a film that struggled to find a linear narrative within its structure, but at times felt, and was, random and non-linear. To me that’s realism—not so much the story or scenes itself, but that feeling of struggle. Nothing is more universal than that feeling. We all know what it feels like to oscillate between the experiences of our life as a random, disjointed, meaningless shuffle and that of a fabulously crafted and meaningful play. That’s what I wanted to create in my viewers—that feeling!